Carl's Fallout 4 Guide
for PC, Xbox One, and PS4

I'm writing a Guide to Nuka World, piece by piece. Here are the newest/most popular pages:
See a full list of guides on the Nuka World page. I've written over a dozen in just a week and plan to continue. There is much more to this DLC, it will just take time to write it all. Check back for more. Comment on the appropriate page if you have a tip to share with other readers.

Fallout 4: Nuka World

Power Play Quest Walkthrough and Ending

Fallout 4 Nuka World Power Plant The Power Plant is shut down, depriving the park of its lighting and preventing access to certain areas.

Power Play is the final quest of the Nuka World DLC, allowing you to be finished with raider quests and able to set up an empire of Raider Outposts throughout the commonwealth and subjugate its citizens. Power to the plant will be restored, allowing you access to more areas of Nuka World.

Plan Ahead
For information on how to finish the game with the Pack, Disciples, or Operators see 'Which Gang Leaves' and plan well before this quest. The Quest begins with Shank informing you one of the gangs has left and taken control over the park's power station, an area previously locked. Only this or Open Season can restore park power. While this quest hardly needs a walkthrough, I want the guide to be complete and I was curious if Open Season could be declared after completing Power Play. The answer to those who ask is, 'yes'.

Which Gang Leaves?

The raider faction that splits and takes over the power plant is determined by land ownership. Essentially, giving two factions more land than the other (I believe in combination between outposts in the Commonwealth AND the park areas) will make the remaining one feel jilted. Since this is going to happen regardless of what you do, it'd be better to favor the two with the perks you want and give them all or most of the land. I don't recommend giving them ANY settlements as for the moment I can't guarantee you can take them back, although it is possible. You can tell when a faction is growing angry, as their members will start talking about putting a bullet in your head.

Meet the Gang Leaders

Fallout 4 raider faction leaders - Mags, William A meeting with the faction leaders outside the power plant. It can only end in bloodshed.

The leaders of the two factions you favored will meet you near the power plant, ready for action. The other gang has killed some of their goons, and they're ready for justice. As far as I'm aware, you can't talk them out of it. Raiders being raiders, it makes sense.

Storming the Power Plant

Fallout 4 Nuka World Power Plant Fighting to get into the power plant - the entrance is in the back, and there are snipers on the roof.

What follows is one of the most action-packed sequences of the DLC. The Power Plant is overrun with members of the rival gang. Nuka World Power Plant's entrance is on the opposite direction from which you're coming, so you'll face some resistance from both the ground and rooftop. If your ranged skills are awful, don't worry - you can get at these guys later in the quest.

Inside

Fallout 4 fighting inside the power plant of nuka world Fallout 4 getting to the power plant roof to restore power

The place is a bit confusing with all the catwalks, but you've got 2 or more NPCs with you who know the way. The general direction to go is up, but you may come across some decent loot - a full suit of X-01 Mk. 3 awaited me behind an advanced security terminal in the basement. You're battling your way to the roof, looking for a ladder at the top of the catwalks.

Fallout 4

Confront the leader of the Pack, Operators, or Disciples here, along with a few goons. Prepare to have several firing on you at once, so go out healed and watch for grenades in what is an initially tight space. The faction leader should have a decent amount of health, but nothing like Colter - more like a Deathclaw.

Restore Power to Nuka World

Fallout 4  restoring the power to the park in Nuka World The park's power is restored, and you can explore areas previously locked. A Settlement is available at the Red Rocket near the park.

Now you can loot their body for the key and restore power to the plant. This unlocks some areas you could not explore before, park rides, and allows you to make a Settlement at the red rocket near the amusement park.

Getting Rewards

Fallout 4 Nuka World - the reward for completing all the quests Your reward for completing all Nuka World quests are perks for the two raider factions you favored. All are powerful, but which you'd want most depends upon your build. For a ranged character, this was the best option.

Speak to Gage to wrap up the quest, and you'll get the perks for the two factions you were most generous to - that was predetermined by your actions in land division earlier in the quests. You may now resume other things, explore more of the park, or expand your raider empire.

Can You Do Open Season After Power Play?

It would seem that you can! I just completed this quest, and it actually had one of the four targets checked off. In fact, I think it'll be a bit easier to finish without the Disciples (in my case) to kill as well as the other two gangs. Now, do bear in mind that in doing Home Sweet Home you lose all your standing with Preston Garvey and he'll hate you forever. He won't give you quests or join you as a companion, so doing Open Season is something you'd do before pissing him off that much. This DLC is meant to let you play as a raider and be the bad guy, but Bethesda gave an out to people who don't want to do that. If you just want to explore the park, gear up and save yourself the trouble of losing settlements and allies permanently by doing going Open Season on the raiders of Nuka World when you start the Home Sweet Home quest.

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Share Tips and FAQs (24)

heister
This site is quite resourceful, well done!

Wondering if the 3 outposts taken during 'home sweet home' quest can be converted back to normal settlements if I decide to go 'open season' ?
3rd September 2016 7:43am
Velarius
As far as I know, raider outposts are permanent. Once they're raider's they can no longer be converted back to settlement. If there is a way, I have yet found a way to.
4th September 2016 1:34am
heister
well that's a shame! I was planning to finish this 'Power Play' quest and cleanse the park with 'Open Season'.
4th September 2016 7:24am
Faust
Which Gang Leaves is still unclear. There are 9 areas in total before the quest starts, so you can give each gang 3 areas.
4th September 2016 7:23pm
Martian
There's only 8. 5 parks: Bottling plant, Kiddie park, Space park, Western Park, Safari Park

And 3 commonwealth settlements (the "assign gang to guard this farm" settlements don't count)
4th September 2016 10:30pm
Carl
There is a sixth area in nuka world that can be given to raiders though you can't use it before the power's on (Red Rocket). I don't know for sure that's the 6th I heard about though - I've digested too much information lately. I'd heard another place not quest related can be given to them there. So I can't say anything concrete.

If you could divide it evenly somehow, I'm sure it'd just randomize who betrays you and/or the last gang to get to 3 outposts? Hard to say.. Personally I'll never play it and leave it up to chance, those perks are too powerful to waste
5th September 2016 12:12am
Faust
There are 5 parks, 1 starting outpost and additional 3 outposts before the start of final quest. 5+1+3 is 9.
5th September 2016 6:16am
May
It's your own fault if you tied the settlements and parks togethers for your 3-3-3 (if it is true, I've read parks are more heavily weighted over settlements). But like I said, it there is a way to get 3-3-3 and it's weighted evenly, it's your fault for getting there, enjoy the random gang who leaves.
5th September 2016 4:05pm
Snuggles
First and foremost I really enjoyed your guide. Well put together. With this character I have chosen to play the root of the good guy. Is there a way to get both operator's and pack's perks while simultaneously do open season and not have preston hate me?
Admin:
Thanks for saying so.

You can only avoid it if you do it from the beginning of the game (or at least avoid meeting Preston until mid-game). You'll need to gain some levels in order to handle the Nuka World content but don't require level 30, it's just highly recommended. Clearing all 5 areas at anything sub-30 will be a true challenge.

So it can be done, just meet Preston after Open Season. It's just a lot of work to start anew and do the raider content only to wipe them out and return to the old settlements system. For two perks, hard to say if it's worth it.
6th September 2016 11:55pm
Snuggles
I went into nukaland at lv 165 as max stealth/sniper. Gear is max, mostly sharp&minuteman armored110.Airship hat/captain/110 fedora. Weapons are, deliverer,explosive combat shotgun,old Reliable,instigate gauss,kiloton, problem solver,throat slicer. Have most companion perks(imo mcceedy's is best rp story)
My point is, is that Im pretty much op(but I dont want negs to rp the good guy. Is it still possible to do open season&still have access to the rest of the park afterwards? Is there any story left or just exploration? If I open season will I miss out on good loots? So far Ive only gotten hub alien pistol&problem solver(super amazing)
7th September 2016 4:47am
Snuggles
Oh sorry I dont know proper etiquette. I forgot to say Im playing on ps4
7th September 2016 5:03am
Carl
If you do open season before you finish, no perks but the park areas should be explorable and fully functional (the power will be operable sooner as well). You should get each area's quest when you first go in but I have not 100% confirmed that. There isn't much story, they are just 'clear' or this and that quests for the 5 areas. Regardless you can clear the areas just fine.

I don't think you miss out on loot except Aeturnus, an unlimited ammo minigun you get for a side quest while leading the raiders (Amoral Combat quest). This happens before leading hte raiders into the commonwealth. I'd go open season after the grand tour if i were in your situation.
7th September 2016 7:59am
Shadyann
I can't get Power Play to start. I'm on Xbox one; I took Abernathy as an outpost, got Ten Pines, Sunshine Tidings and Starlight to fork over supplies. Finished clearing the parks, favoring Operators and Pack. I tried going back and dismissing companion to no avail. I picked up a weapon during Amoral Combat, so I don't want to go back to previous save. Any suggestions ? Thanks for any help !
7th September 2016 8:32pm
Carl
If you've tried the companion thing, it's broken and I can't help, I'm sorry. If the one suggestion that might trigger it won't work, it's clearly buggy. If anyone has suggestions for console players who are stuck on this, please do let us know.


It didn't work for Shadyann but for others who would like to give the companion thing a try: someone suggested dismissing your companion before completing the last stage of the Home Sweet Home quest. That is, if it is possible for you. Power Play is meant to trigger right when you're done with Home Sweet Home, just as you might expect. For a few people this did work perfectly.

I had this bug as well, but I am playing on PC so used the console after it became apparent it was not going to start. I made it to about 8 settlements and it STILL didn't start. At the time I wrote this I had no idea it was a widespread issue. Other players on PC may try the cheat:

setstage dlc04mq05 5

This puts you at the 'talk to shank' stage right at the beginning of power play.

This may require waiting on a patch. It's a pretty big deal if people can't finish the content and get an achievement, so I'd expect Bethesda to put it higher on their priority list. Sorry I can't help.
8th September 2016 3:13am
Shadyann
I finally advanced to Power Play ! If I spoil anything, sorry.
I defended Abernathy (my outpost) from a Minute Man attack - happiness immediately went to 100%. As a side note, Gage and an Operator started shooting at one another, while 3 Pack members showed up ! (The Operators are in control of Abernathy) I killed the Pack (no effect when I returned to Nuka World) and fast traveled away from Gage and Operator. I returned and they had stopped shooting at each other. I FINALLY got dialogue to go back to Shank, made 2 more outposts and now have Power Play. Anybody's guess is as good as mine, but I think when I got 100% happiness for the outpost, that's what advanced me. I was confused about killing the Pack when they showed up (they seemed to be shooting at Gage, too) but I suffered no repercussions. Also, I talked settlers into leaving the next two outposts didn't fight them.
I hope maybe this helps someone else's game!
Good luck !
10th September 2016 1:20am
Mark
Hi great guide do i keep any of the settlements in the commonwealth i have control of or do i lose them doing the quest
10th September 2016 6:38am
Carl
Thanks! You'll get to keep your regular settlements. I've never even heard a settler comment on my actions. Only thing close to it is when vassals point out how low you are.
10th September 2016 6:40am
Mark
So the ones shank mentions what happens with those
10th September 2016 6:46am
Carl
I don't remember what you might be referring to, but you have 100% control over how many raider/regular settlements you have once all is said and done. Any settlements you may have given to the gang that takes over the power plant will continue to be owned by that gang until you return them to normal by wiping out every living gang member alongside any turrets. Until the game is patched it'd be wise to ensure there's no turrets in those settlements as they bug out and prevent you retaking it You can do this with foreknowledge on which gang you're going to treat unfairly. That part is recommended since you probably want the 2 perks that best suit you, anyway.
10th September 2016 7:11am
Daniel
Does anyone knows what happens if you only favor one gang? So for example, I was planning on just giving the Operators everything, but does that mean the Pack and the Disciples will both rebel, or will the game just randomly pick one? Every walkthrough I've read seems to the think the player will favor two out of three gangs though. So does that mean I'll have to give one of the other gangs something before this quest?
11th September 2016 6:21pm
Carl
You can keep favoring one gang but I suspect you're right in that the gang will pick one of them randomly. It is set that only 1 will ever leave. Definitely better to at least throw a bone to one if you like their perk, then can go nuts giving the other one property.
12th September 2016 2:15pm
Daniel
Good advice, thanks :)
14th September 2016 4:41am
ted
Hi, great page.

What are the areas opened by restoring the power? I can't remember exactly where and what required it being turned back on.

Thanks!
4th October 2016 4:02pm
meatbag
Not seeing it mentioned (maybe I missed it), but there is also another suit of ?X01? power armor in the power plant. I found this post because I'm trying to solve a problem with this... I was already wearing power armor so I was going to leave it and come back to snag it later, however william black jumped in (apparently it's also loaded up with a core) and now I've finished the quest hoping I could find a way to get him out of it but no luck, even if I pick pocket the core he still stays in the suit and even uses it to subsequently attack me... Any thoughts/suggestions?
1st November 2017 10:26pm
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