Carl's Fallout 4 Guide
for PC, Xbox One, and PS4

I'm writing a Guide to Nuka World, piece by piece. Here are the newest/most popular pages:
See a full list of guides on the Nuka World page. I've written over a dozen in just a week and plan to continue. There is much more to this DLC, it will just take time to write it all. Check back for more. Comment on the appropriate page if you have a tip to share with other readers.

Fallout 4: Longfellow of Far Harbor

Likes and Dislikes List & Companion Perk (Hunter's Wisdom)

Old Longfellow in Fallout 4 Far Harbor Old Longfellow wields a lever-action rifle and can hold his own in a fight. For much of the DLC, you'd want Nick Valentine to flesh out the story, but Longfellow's Perk is worth chasing for the long-run.

Getting Old Longfellow

Old Longfellow is the guide that Captain Avery will suggest accompany you to Acadia when you're done with Far From Home and ready to begin exploring Far Harbor via the Walk in the Park Quest. Once you finish getting to Acadia, Old Longfellow will be available as a companion. His default is to wield a lever action rifle, which is not quite so bad.

Longfellow's Cabin in Far Harbor DLC for Fallout 4 You can easily reach Longfellow's Cabin, just head a little north of Far Harbor then cross this narrow portion. At the beginning of the DLC Quests, you'll find him in the town bar.

Old Longfellow is a fully featured companion, and even comes with his own simple Settlement to the north of Far Harbor (Longfellow's Cabin). This allows you to establish a foothold on The Island and begin stockpiling your items. You can send another Settler to make a Supply Line here to have access to all your crafting materials back home.

Unique Perk: Hunter's Wisdom
Making Longfellow like you results in a unique perk, just like Other Companions in Fallout 4. Get your character to max affinity with Longfellow, and you'll receive the Hunter's Wisdom Perk. It is one of the best Companion Perks in Fallout 4. The Hunter's Wisdom Perk reduces the damage and energy resistance of animals and sea creatures by 25%, allowing you to do more damage to them. This is a significant boost later in the game.

Quest: Shipbreaker
Watch for a radio frequency while exploring the Island - Shipbreaker's radio frequency. You can use this to track down a rare creature, and you can then go to Longfellow for a unique Harpoon Gun called Skipper's Last Stand. He doesn't need to be with you for any of this.

Raising Relationship with Old Longfellow: Likes/Dislikes

Old Longfellow's likes/dislikes in Fallout 4 Far Harbor Longfellow likes alcohol, that's obvious. What's he dislike?
Longfellow LikesLongfellow Dislikes
  • Drinking Alcohol
  • Healing Dogmeat
  • Helping Settlements
  • Being Peaceful During Conversations with Other NPCs (Quests)
  • Being Selfish During Conversations with Other NPCs (Quests)
  • Chem Use
  • Donating Items
  • Chem Addiction
  • Cannibalism
  • Murder
  • Pickpocketing
  • Refusing to Help Settlements
  • Being Generous
  • Being Violent

Just about everything else, he's indifferent to. He doesn't mind if you pick locks, even if the door is owned. Thankfully chem addiction is separate from alcohol addiction. Old Longfellow won't love it if you get addicted to alcohol by imbibing - he won't react to it at all. Let me know in the form below if you find more things that Old Longfellow likes and dislikes. Some things may fall under his 'Being Peaceful' when it comes to quests.

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Share Tips and FAQs (8)

Lev
Step one - go to Nexus and get the mod that allows you to have Dogmeat n addition to a regular follower (which is what Bethesda originally intended, apparently).

Step two - get into fights.

Step three - stimpack Dogmeat whenever he goes down.

Old Longfellow really likes that, and will soon idolize you.

He also likes when you bargain hard for extra caps, it seems.
28th May 2016 1:25pm
Lev
Oh, and public service announcement - do not make a drinking game where you take a shot whenever Old Longfellow mentions whiskey. You will die of alcohol poisoning.
28th May 2016 1:31pm
Carl
Thanks for pointing out the extra caps thing, it comes up a lot and is certainly the 'Being Selfish' option in many quests.
28th May 2016 3:13pm
MudCrab
I'm not sure it is alcohol in general, I think it is only spirits. I have a memory of getting no reaction after drinking beer.
Once I discovered he liked it when you drank spirits I spent most of the rest of the DLC off my character's face until I gained his perk. Then I switched back to Nick for the special character arc stuff.
But yeah, pretty sure I got no reactions when drinking wine or beer in front of him.
29th May 2016 5:17am
Bob
Longfellow disliked me bragging about killing Courser's and also taking Dejin's quest to kill the Courser.
It actually put me into a speech loop where I was calling everybody Dejin.
6th June 2016 11:41pm
Weirdly Cool
I had the same problem with the speech loop. I killed the Courser but then went to Vault 118 before reporting back to Dejin. After solving the murder I couldn't initiate conversations with anyone and kept calling everyone Dejin. I finally went back and reported to Dejin in Acadia and it stopped.
16th June 2016 6:32pm
nick
for some reason i can't raise my affinity with longfellow and it's really frustrating
30th June 2016 8:09pm
ice wolf
As most no long fellow has glitchs. several ive seen but only exp once ore twice. he continues to talk and nvr shuts up. if exp this, it has something to do main quest. hes will not respond to any commands but trading items. this glitch will fix it self upon completing dima main quest. infact assoon as you hand in some quests be four talking to dima. this is for all people that are still having problems.
16th January 2018 12:10am
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Far Harbor DLC Guides

See my Far Harbor Guide for new features in the DLC. There, you can also watch the trailer and view new weapons that can be found. The area is massive, so we can expect plenty of quests and exploration in a foggy, rugged area with new and challenging creatures to battle.

Pleae note there are different endings for this DLC, something we all wanted! It's like the actual end-game of FO4 in that you can choose the outcome.

Walkthroughs
Islander's Almanac Magazine Locations
Far From Home: Quest 1
Walk in the Park: Quest 2
Where you Belong: Quest 3
Best Left Forgotten: Quest 4
Ware's Brew Quest New
The Striker New

Automatron Guides & Walkthrough

The final quest Restoring Order (Mechanist Fight/Options) is now available. I've also released a page that describes Getting Started in Automatron to accompany the main page about the DLC. This covers how to make the Robot Workbench to begin making your own Automatrons, and walks you through the first two quests while providing some tips for fighting the Mechanist's creations. Quest 3 Walkthrough: Headhunting is also live on the site.

Robots in Automatron New
Mechanist's Lair, Eyebots, and Rogue Robots covers what happens after the Mechanist story is complete.

Perks & Bobbleheads

Now that I've written about all Perks in Fallout 4, I've put them all in a list, with how they work, what you can expect, and my own opinions on them. Hope this is handy! I've also compiled map shots of all Bobblehead Locations in the game. You can choose to explore the locations on your own or read descriptions for those I've taken notes about.

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