- New - A guide to making a Pistol/Gunslinger Build
- New - A guide to making a Melee Build
- New - Scav Magazine - All locations and details
- For New Players - Read the walkthrough.
- New - Open Season
- New - Power Play Quest
- New - Raider Outposts
- New - Nuka World Endings Guide - Options and Benefits
- The Grand Tour
- Faction Perks and New SPECIAL Ranks in Nuka World
- Gage (Companion)
Fallout 4 Far Harbor DLC
Getting Started: How to Go to Far Harbor
How to Start
Getting started in Fallout 4's Far Harbor DLC is easy. Just complete the quests in Diamond City, and after you've met Nick Valentine you'll get a quest called Far From Home. Listening to the Valentine Detective Agency radio station, you can hear Ellie calling out to Nick's partner - you. Proceed to the office in Diamond City and learn of a father named Kenji Nakano, and how he needs help urgently for a missing persons case.
Do you Need to Bring Nick Valentine
You'll get extra dialog if you bring Nick Valentine, though he's not at all required. He has a history with the client, and some events in Far Harbor may pertain to him in some way. Whether you bring the Synth or not, prepare for a journey far to the Northeastern tip of the map. Actually, pretty far OFF the map.
Before You Leave & Fast Travel
Leaded armor helps against the radiation found all over the island and just outside Far Harbor itself, so leaded armor and gas masks are good for non-Power Armor users. Rad-X helps immensely, but you'll need one every eight minutes. Thankfully, the fog isn't everywhere. Consider your carry weight and bring enough to get by but leave enough that you can carry some good loot which you'll hopefully find. Some of the creatures are nasty, so you want to ensure you have plenty of healing and maybe some drugs. Charisma hats/clothes/glasses can help pass speech checks. You CAN fast travel back to the Commonwealth easily, so it's not a huge deal, but prevents you some loading. You return to Far Harbor by fast traveling at the node in the northeastern corner once you've unlocked it.
The Nakano Residence
Once you reach the Nakano residence - with or without Nick - you will learn of their nineteen year old daughter who has gone missing, presumably convinced by someone she heard over the radio. You can choose whether to gouge Kenji for caps. The first speech check yields 350, the next 400, and finally 500 caps. Nick did not like or dislike any of these actions, and actually points out the travel expenses. You'll learn that she took one of their boats - great! So of course to look for her we can take the other one.
Investigating
While this doesn't seem necessary, upstairs, in Kasumi's bedroom, you can find a holotape on a desk that offers some clues, another under the bed titled 'Dreams'. Downstairs in the kitchen is a third holotape. Yet more holotapes are found in the living room on the television and next to a lantern. The radio yields only static. Listening to the holotapes gives you some insight into the Nakanos' life.
You may also question the Nakanos further, though to advance the quest you will want to head to the boathouse a short distance from the Nakano residence. There, on top of an Expert-locked safe you can find a note from her Grandfather. If you lack the lockpicking skill, the note holds a clue to the location of the key: the picture. Head to the picture frame on the desk, choose examine and you can now access the safe.
Kasumi's final holotape from the safe will reveal why she left to Far Harbor. You can now talk to Kenji about how to get there - his boat. You will receive options:
- Tell the Brotherhood about the Synth Refuge
- Tell the Institute about the Synth Refuge
Personally, I don't want anyone involved in my questing for this portion of the walkthrough, but I'll get back to just what those options do for you. You can now choose to use the boat controls to travel to Far Harbor. If these options lead to raids or interference in the Synth Settlement, I'm avoiding it my first time, but I will come back and edit this page to inform users what happens.
This begins the much longer 'Walk in the Park Quest', and your little boat automatically sailing itself to the island town of Far Harbor. Click the link to read the walkthrough, there's a bit more to it, and opportunities you might not want to pass up.
More Fallout 4 Guides
Share Tips and Strategies Below
- Raider Outposts in Nuka World
- Nuka World - Play as a Raider in this DLC
- Far Harbor - Learn about the DLC, its secrets, and read walkthroughs
- Automatron - Guides to building bots and quest walkthroughs
- Settlements - An in-depth guide to Settlements and managing them
- Melee Build - the best perks for a melee character
- Sneaking - Learn to be stealthy
- Critical Hits - Shots to Crit and Crit damage mechanics
- Tips for Making a Build - General advice for creating your own build
- Action Points - AP and all the things that affect it
- VATS - all about the V.A.T.S. and AP usage on weapons
- Gameplay Tips - pointers that will help new players
- Making a Sniper Rifle Weapon mod examples. Heavy hitter and fast-firing Comparison - two guns from the same base.