- New - A guide to making a Pistol/Gunslinger Build
- New - A guide to making a Melee Build
- New - Scav Magazine - All locations and details
- For New Players - Read the walkthrough.
- New - Open Season
- New - Power Play Quest
- New - Raider Outposts
- New - Nuka World Endings Guide - Options and Benefits
- The Grand Tour
- Faction Perks and New SPECIAL Ranks in Nuka World
- Gage (Companion)
Fallout 4: Nuka World
Power Play Quest Walkthrough and Ending
Power Play is the final quest of the Nuka World DLC, allowing you to be finished with raider quests and able to set up an empire of Raider Outposts throughout the commonwealth and subjugate its citizens. Power to the plant will be restored, allowing you access to more areas of Nuka World.
Plan Ahead
For information on how to finish the game with the Pack, Disciples, or Operators see 'Which Gang Leaves' and plan well before this quest. The Quest begins with Shank informing you one of the gangs has left and taken control over the park's power station, an area previously locked. Only this or Open Season can restore park power. While this quest hardly needs a walkthrough, I want the guide to be complete and I was curious if Open Season could be declared after completing Power Play. The answer to those who ask is, 'yes'.
Which Gang Leaves?
The raider faction that splits and takes over the power plant is determined by land ownership. Essentially, giving two factions more land than the other (I believe in combination between outposts in the Commonwealth AND the park areas) will make the remaining one feel jilted. Since this is going to happen regardless of what you do, it'd be better to favor the two with the perks you want and give them all or most of the land. I don't recommend giving them ANY settlements as for the moment I can't guarantee you can take them back, although it is possible. You can tell when a faction is growing angry, as their members will start talking about putting a bullet in your head.
Meet the Gang Leaders
The leaders of the two factions you favored will meet you near the power plant, ready for action. The other gang has killed some of their goons, and they're ready for justice. As far as I'm aware, you can't talk them out of it. Raiders being raiders, it makes sense.
Storming the Power Plant
What follows is one of the most action-packed sequences of the DLC. The Power Plant is overrun with members of the rival gang. Nuka World Power Plant's entrance is on the opposite direction from which you're coming, so you'll face some resistance from both the ground and rooftop. If your ranged skills are awful, don't worry - you can get at these guys later in the quest.
Inside
The place is a bit confusing with all the catwalks, but you've got 2 or more NPCs with you who know the way. The general direction to go is up, but you may come across some decent loot - a full suit of X-01 Mk. 3 awaited me behind an advanced security terminal in the basement. You're battling your way to the roof, looking for a ladder at the top of the catwalks.
Confront the leader of the Pack, Operators, or Disciples here, along with a few goons. Prepare to have several firing on you at once, so go out healed and watch for grenades in what is an initially tight space. The faction leader should have a decent amount of health, but nothing like Colter - more like a Deathclaw.
Restore Power to Nuka World
Now you can loot their body for the key and restore power to the plant. This unlocks some areas you could not explore before, park rides, and allows you to make a Settlement at the red rocket near the amusement park.
Getting Rewards
Speak to Gage to wrap up the quest, and you'll get the perks for the two factions you were most generous to - that was predetermined by your actions in land division earlier in the quests. You may now resume other things, explore more of the park, or expand your raider empire.
Can You Do Open Season After Power Play?
It would seem that you can! I just completed this quest, and it actually had one of the four targets checked off. In fact, I think it'll be a bit easier to finish without the Disciples (in my case) to kill as well as the other two gangs. Now, do bear in mind that in doing Home Sweet Home you lose all your standing with Preston Garvey and he'll hate you forever. He won't give you quests or join you as a companion, so doing Open Season is something you'd do before pissing him off that much. This DLC is meant to let you play as a raider and be the bad guy, but Bethesda gave an out to people who don't want to do that. If you just want to explore the park, gear up and save yourself the trouble of losing settlements and allies permanently by doing going Open Season on the raiders of Nuka World when you start the Home Sweet Home quest.
More Fallout 4 Guides
Share Tips and Strategies Below
- Raider Outposts in Nuka World
- Nuka World - Play as a Raider in this DLC
- Far Harbor - Learn about the DLC, its secrets, and read walkthroughs
- Automatron - Guides to building bots and quest walkthroughs
- Settlements - An in-depth guide to Settlements and managing them
- Melee Build - the best perks for a melee character
- Sneaking - Learn to be stealthy
- Critical Hits - Shots to Crit and Crit damage mechanics
- Tips for Making a Build - General advice for creating your own build
- Action Points - AP and all the things that affect it
- VATS - all about the V.A.T.S. and AP usage on weapons
- Gameplay Tips - pointers that will help new players
- Making a Sniper Rifle Weapon mod examples. Heavy hitter and fast-firing Comparison - two guns from the same base.
Share Tips and FAQs (24)
You can only avoid it if you do it from the beginning of the game (or at least avoid meeting Preston until mid-game). You'll need to gain some levels in order to handle the Nuka World content but don't require level 30, it's just highly recommended. Clearing all 5 areas at anything sub-30 will be a true challenge.
So it can be done, just meet Preston after Open Season. It's just a lot of work to start anew and do the raider content only to wipe them out and return to the old settlements system. For two perks, hard to say if it's worth it.
My point is, is that Im pretty much op(but I dont want negs to rp the good guy. Is it still possible to do open season&still have access to the rest of the park afterwards? Is there any story left or just exploration? If I open season will I miss out on good loots? So far Ive only gotten hub alien pistol&problem solver(super amazing)
It didn't work for Shadyann but for others who would like to give the companion thing a try: someone suggested dismissing your companion before completing the last stage of the Home Sweet Home quest. That is, if it is possible for you. Power Play is meant to trigger right when you're done with Home Sweet Home, just as you might expect. For a few people this did work perfectly.
I had this bug as well, but I am playing on PC so used the console after it became apparent it was not going to start. I made it to about 8 settlements and it STILL didn't start. At the time I wrote this I had no idea it was a widespread issue. Other players on PC may try the cheat:
setstage dlc04mq05 5
This puts you at the 'talk to shank' stage right at the beginning of power play.
This may require waiting on a patch. It's a pretty big deal if people can't finish the content and get an achievement, so I'd expect Bethesda to put it higher on their priority list. Sorry I can't help.
I defended Abernathy (my outpost) from a Minute Man attack - happiness immediately went to 100%. As a side note, Gage and an Operator started shooting at one another, while 3 Pack members showed up ! (The Operators are in control of Abernathy) I killed the Pack (no effect when I returned to Nuka World) and fast traveled away from Gage and Operator. I returned and they had stopped shooting at each other. I FINALLY got dialogue to go back to Shank, made 2 more outposts and now have Power Play. Anybody's guess is as good as mine, but I think when I got 100% happiness for the outpost, that's what advanced me. I was confused about killing the Pack when they showed up (they seemed to be shooting at Gage, too) but I suffered no repercussions. Also, I talked settlers into leaving the next two outposts didn't fight them.
I hope maybe this helps someone else's game!
Good luck !
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