Carl's Fallout 4 Guide
for PC, Xbox One, and PS4

I'm writing a Guide to Nuka World, piece by piece. Here are the newest/most popular pages:
See a full list of guides on the Nuka World page. I've written over a dozen in just a week and plan to continue. There is much more to this DLC, it will just take time to write it all. Check back for more. Comment on the appropriate page if you have a tip to share with other readers.

Fallout 4: Nuka World DLC

SPECIAL Additions & Raider Faction Perks and Benefits

Fallout 4's Nuka World comes with 11 new Perks you can get for your character. Seven of them are extra ranks for the SPECIAL stats, and thus available whether you choose to align yourself with Raiders or not. Three of the others require you to obtain significant standing with the raider factions. Here are all the new Perks you can get in Nuka World, starting with the benefits you'll get working for The Pack, Disciples, and Operators. The last perk is the ability to get a Companion Perk from Gage if he likes you well enough. There are a few more out there, from magazines and other things.

Bonus Raider Faction Perks

Raider Factions in Nuka World may give you special perk benefits for allying with them Raider Factions you help can give you beneficial perks in the Nuka World addon for Fallout 4

MINOR ENDING SPOILER (skip this paragraph if you care): If you choose to work with Raiders in Nuka World, one will always get upset with you, because you can't split the land evenly - this means you can leave one of the groups out and select two of the following perks for your character by finishing the quest line with Gage and others in Nuka-World. See more details in my Nuka World Endings Guide.

Disciples Perk: Chosen Disciple

The Disciples' bonus perk is very beneficial for melee builds that utilize VATS. Any kills you make with a melee weapon will restore 'some' of your Action Points. From peeking at the game code, it would seem this gives you 25% of AP back on kill 100% of the time. The PerkID for Chosen Disciple is 6009C89.

Operators Perk: Ace Operator

Working with the Operators raider gang will be handy for builds that are stealth-heavy. When in the shadows, your character gets a 10% bonus to their sneak ability. Damage with silenced weapons (suppressor attached) deal 25% additional damage. This is not just when sneak attacking or in the shadows. With this Perk you'll get the benefit of having any weapon with a suppressor gain a damage bonus that works at all times. Its Perk ID is 6009C8b

The Pack Perk: Pack Alpha

Pack Alpha is quite an interesting Perk, particularly for melee builds as it gives you a 25% bonus to melee and unarmed damage. However, its secondary function is to provide increased damage resistance. This is not a flat amount, it actually takes incoming damage from energy/physical effects and reduces it by 25%. On top of your armor, this can be a huge bonus and may interest even non-melee players. Only problem is having to buddy up to The Pack!

New SPECIAL Perk Ranks in Nuka World

New Special Perk ranks in Fallout 4 Nuka World Seven new perk ranks were introduced with the Nuka World DLC New rank for the Steady Aim Perk in Fallout 4 Nuka World

Strength Perk: Steady Aim Rank 3

Requires level 49. This Perk is kind of a dud. It increases damage when you hip-fire with any type of gun, the only problem is it only multiplies damage by 5%. It'd be better to take Bloody Mess. Still, it is an additional boost to damage that can be stacked and steady aim has appeal to players who enjoy the gunplay in Fallout 4.
Other Strength Perks in Fallout 4

New rank for the Awareness Perk in Fallout 4 Nuka World

Perception Perk: Awareness Rank 2

Requires level 14. Increases damage and hit chance in VATS by 5%. Awareness' second rank is actually kind of cool for a VATS build, but let's be clear - it's not adding +5 to your hit chance, it's multiplying it by 1.05. This means that an 80% chance to hit would become an 84% chance to hit. Not at all useless, but never reaching a +5%. If you had 30%, it'd make it only 31.5% for example. So the higher your hit chance already, the more additional chance to hit you will gain. Combined with the damage, an all-around good perk for a VATS build. You've just got to lose a point for the mostly-useless Awareness. At some point you know what creatures are best damaged by what types of weapons.
Other Perception Perks in Fallout 4

New rank for the Perception Perk in Fallout 4 Nuka World

Endurance Perk: Ghoulish Rank 4

Requires level 50. Any character takes rad damage, but some have to get up close and experience more of it. While it could benefit anyone, a melee character that takes damage from enemies that cause rads on a regular basis will benefit most. Ghoulish was already kind of useful for healing lost hp when you have rad damage, but it would bring you up to the cap based upon how much radiation damage had been done. Ghoulish rank 4 takes that remaining rad damage and slowly begins to convert it back to health! Things can still harm you, but you'll only need to use RadAway if you can't wait out the natural healing process.
Other Endurance Perks in Fallout 4

New rank for the Attack Dog Perk in Fallout 4 Nuka World

Charisma Perk: Attack Dog Rank 4

Requires level 31. While using Dogmeat as a Companion, you'll take 10% less damage. Since Lone Wanderer still works with Dogmeat, it's an awesome topper for a fairly mediocre boost to your canine friend.
Other Charisma Perks in Fallout 4

New rank for the VANS Perk in Fallout 4 Nuka World

New Intelligence Perk: V.A.N.S. Rank 2

VANS Rank 2 requires level 36. You'll gain +2 to perception by taking it. Not many players are fond of this perk, as markers are always indicated for you, but for a person who wants to complete every quest it's helpful. Perception itself is helpful, though it only affects VATS and your ability to detect nearby enemies on the radar (as far as I could tell). This only affects your total perception, like a permanent drug. It will not unlock more Perception Perks for you.
Other Intelligence Perks in Fallout 4

New rank for the Quick Hands Perk in Fallout 4 Nuka World

New Agility Perk: Quick Hands Rank 3

Requires level 40. With Quick Hands rank 3, you'll get +10 Action points instantly. It's like an extra agility point. Not a big deal, but not a complete waste of a point depending upon your build.
Other Agility Perks in Fallout 4

New rank for the Mysterious Stranger Perk in Fallout 4 Nuka World

New Luck Perk: Mysterious Stranger Rank 4

Requires level 49. The new Mysterious Stranger Perk rank further increases the chance he'll appear in V.A.T.S. and smoke your enemies. Additionally, the chance of it refilling your critical meter (refilling a full critical bar with Critical Banker).
Other Luck Perks in Fallout 4

More Fallout 4 Guides

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Far Harbor DLC Guides

See my Far Harbor Guide for new features in the DLC. There, you can also watch the trailer and view new weapons that can be found. The area is massive, so we can expect plenty of quests and exploration in a foggy, rugged area with new and challenging creatures to battle.

Pleae note there are different endings for this DLC, something we all wanted! It's like the actual end-game of FO4 in that you can choose the outcome.

Walkthroughs
Islander's Almanac Magazine Locations
Far From Home: Quest 1
Walk in the Park: Quest 2
Where you Belong: Quest 3
Best Left Forgotten: Quest 4
Ware's Brew Quest New
The Striker New

Automatron Guides & Walkthrough

The final quest Restoring Order (Mechanist Fight/Options) is now available. I've also released a page that describes Getting Started in Automatron to accompany the main page about the DLC. This covers how to make the Robot Workbench to begin making your own Automatrons, and walks you through the first two quests while providing some tips for fighting the Mechanist's creations. Quest 3 Walkthrough: Headhunting is also live on the site.

Robots in Automatron New
Mechanist's Lair, Eyebots, and Rogue Robots covers what happens after the Mechanist story is complete.

Perks & Bobbleheads

Now that I've written about all Perks in Fallout 4, I've put them all in a list, with how they work, what you can expect, and my own opinions on them. Hope this is handy! I've also compiled map shots of all Bobblehead Locations in the game. You can choose to explore the locations on your own or read descriptions for those I've taken notes about.

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