Carl's Fallout 4 Guide
for PC, Xbox One, and PS4

I'm writing a Guide to Nuka World, piece by piece. Here are the newest/most popular pages:
See a full list of guides on the Nuka World page. I've written over a dozen in just a week and plan to continue. There is much more to this DLC, it will just take time to write it all. Check back for more. Comment on the appropriate page if you have a tip to share with other readers.

Fallout 4: Scavenging Stations

Scavenger and Settler Crafting Material Deposits

Scavenger in Fallout 4 The Scavenger's Station requires an NPC to be assigned to it. They will randomly deposit items to your Settlement's inventory.

Scavenger stations are one of the more interesting jobs you can assign to a Settler in Fallout 4, and many people will wonder how it works. Settlers who are assigned as Scavengers will regularly deposit random items into the Workshop inventory, which can be used for your own crafting. You cannot select what they find, but you can occasionally get lucky and discover they have found some rare material that you need for a weapon/armor mod, or just more luxuries for your Settlements.

Making a Scavenging Station
You can make a Scavenging Station under Resources > Miscellaneous. In order for the scavenging station to function, you must assign a Settler to it by selecting one with the confirm button then clicking the station - you now have a scavenger.

Unassigned Settlers & How Scavengers Work

What do Scavenging Stations Do?
Settlers who have not been assigned to anything will occasionally do exactly what a Scavenger does, so you do not require Scavenger stations, but it's wise to do so because Scavengers produce more random junk and, as Poppy notes below, Settlers who aren't assigned cause a Settlement's happines to drop.

It makes sense that Settlers who aren't assigned will deposit less than a Settler with a dedicated scavenging station. So the more you have, the better the amount/quality of items you'll receive. It seems to have a quality/value score attached, based on each unassigned Settler and dedicated Scavenger. For example you may see a deposit where you find only some nuclear material, steel, and wood - but the nuclear material is worth much more so you've actually had a good haul. You may also get a bunch of random, low-quality items that are also useful. Random is the key word here, but on a large scale it can be surprisingly helpful.

Items found from 6 Scavenging Stations This was the haul with 6 scavenging stations in Sanctuary. It is far better than the deposit of steel and wood I got with only one.

Setting up an Early Settlement: Best Use of Scavengers
Now that I have tested this more thoroughly, I set up my Settlement to produce only the amount of food I need: Charisma +10 for maximum population, so around 20-25 food tops, just a bit of excess in order to get better food deposits (which are separate from scavenger hauls). I always had way more food than I needed when I set my towns to make 40+ food. This was a waste. The rest of my Settlers are assigned as Scavengers. This results in good deposits every so often in each Settlement I own. As for lack of guards, Turrets make much better defense and you need to have a hand in protecting against attack, anyway. Over time, I can construct more of them and prevent attacks entirely with more building materials, right?

How Often do you Get Materials?
Game time must pass for Scavenging Stations to do their thing and deposit items into the workshop - if you sleep, you may as well be playing instead of watching hours tick away. Something like every 30m-1 hour of play time, you'll get a deposit. This seems insignificant, I know, but consider the following:

Supply Lines
Supply Lines between many Settlements make Scavengers amazing producers of rare materials. While you can't access them all from one location for selling purposes, you CAN craft with them so long as two Settlements are connected. So you've got 10+ Settlements all depositing random finds into the Workshop inventory every 30 minutes to an hour, and that becomes incredibly helpful to making the more advanced weapon and armor modifications.

Share Tips
If you have anything to add, use the form below. Scavengers are a handy feature of Fallout 4's Settlements system, and this should demystify some of how they work. Players who are looking for more information may also like my Settlements Guide and How to get Purified Water or Food for Farming.

More Fallout 4 Guides

Share Tips and Strategies Below



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Share Tips and FAQs (6)

Poppy
I'm not positive but I think it helps with overall settlement happiness as well. Unassigned settlers tend to drag the mood down. No one likes to be working while some chucklehead is sitting on a bench sipping a latte. I take anyone who isn't on crops or shops and put them on scavenging stations so that every single settler has a job. It's done wonders for my overall happiness scores.
9th February 2016 9:58am
Carl
You're right and even put up a good explanation for the mechanic. Not to mention that in that setting most of us would want something to do in order to feel like we're accomplishing something :)

I've read that more food makes Settlements more likely to be attacked. This makes defense (not as useful given turrets) and scavengers the best thing to assign Settlers to in order to prevent that happiness drop from some having no assignment.
11th February 2016 1:52pm
tomtheappraiser
I have been using the scavenging stations quite a bit. Anyone that isn't farming or working a shop is scavenging. I automated all of my defenses. Recently I came across some info that once the workshop gets to some random number of items (the OP didn't know what it was) they stop producing junk. So I've started making rounds and emptying all of my workshops into my home base's workshop where there are no scavengers (Hangman's Alley).
This is really time consuming and tedious, but I get so confused by all of the settlements I have and the amount of game time passing that I forget which ones have been emptied and which haven't. This is a problem for testing that theory. I went looking for the post but I can't find it. Does anyone know if this is the case?
18th March 2016 3:30pm
misterhamtastic
Automatron changes this a bit, in my opinion. I'm playing the survival beta, but I'm setting up Red Rocket as a robot scavenging spot. I only have 2 working on scavenging so far, but with no other requirements they are producing satisfactorily. Same rate and everything.

This suggests to me that at the oddball sites, it could be almost exploitive to set up these robot scavenging sites.

I'm figuring on potentially 21 robots per such site, 1 being a provisioner. That's 20 items per 30 minutes per site. Even if it's mostly basics-steel, wood, concrete, plastic, at that rate it could simplify your personal scavenging and make it so you can focus on specific needs.
16th April 2016 7:03am
misterhamtastic
Only 2 so far-playing on survival mode beta with a fresh character(just made level 26). Haven't used my 'original' character to try it yet. If you have one that can create a full settlement like this and want to test it and let me know if I'm wasting my time, it would be appreciated.
16th April 2016 7:06am
Michael W.
Sorry to disagree but I have found through many many play hours and experimentation, that well protected and equipped settlers are equally as good if not better than the best turret you can build. I have created mini almost army units that deal with anything and everything that attacks without needing any help from me, so I would also disagree that you always need to assist with defending settlements. I have left it without attending, as well as travelled without lifting a finger, and the well armed settlers have annihilated all that dared within mere moments.
I am positive I can't be alone in experiencing this.
7th April 2017 5:28am
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Far Harbor DLC Guides

See my Far Harbor Guide for new features in the DLC. There, you can also watch the trailer and view new weapons that can be found. The area is massive, so we can expect plenty of quests and exploration in a foggy, rugged area with new and challenging creatures to battle.

Pleae note there are different endings for this DLC, something we all wanted! It's like the actual end-game of FO4 in that you can choose the outcome.

Walkthroughs
Islander's Almanac Magazine Locations
Far From Home: Quest 1
Walk in the Park: Quest 2
Where you Belong: Quest 3
Best Left Forgotten: Quest 4
Ware's Brew Quest New
The Striker New

Automatron Guides & Walkthrough

The final quest Restoring Order (Mechanist Fight/Options) is now available. I've also released a page that describes Getting Started in Automatron to accompany the main page about the DLC. This covers how to make the Robot Workbench to begin making your own Automatrons, and walks you through the first two quests while providing some tips for fighting the Mechanist's creations. Quest 3 Walkthrough: Headhunting is also live on the site.

Robots in Automatron New
Mechanist's Lair, Eyebots, and Rogue Robots covers what happens after the Mechanist story is complete.

Perks & Bobbleheads

Now that I've written about all Perks in Fallout 4, I've put them all in a list, with how they work, what you can expect, and my own opinions on them. Hope this is handy! I've also compiled map shots of all Bobblehead Locations in the game. You can choose to explore the locations on your own or read descriptions for those I've taken notes about.

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