Carl's Fallout 4 Guide
for PC, Xbox One, and PS4

I'm writing a Guide to Nuka World, piece by piece. Here are the newest/most popular pages:
See a full list of guides on the Nuka World page. I've written over a dozen in just a week and plan to continue. There is much more to this DLC, it will just take time to write it all. Check back for more. Comment on the appropriate page if you have a tip to share with other readers.

Fallout 4: Virgil's Serum Location

Where to Get it in the Institute

Finding Virgil's Serum requires you to be in the Institute The Institute's area is not large, but the place to find the Serum is not immediately obvious.

If, like me, you want to keep your promise to Virgil after he's helped you infiltrate the Institute, then you may have been confused about where to find the Serum which he hopes will transform him. Do this as soon as possible after finding the Institute. If you wait too long, you will fail the quest after getting back to Virgil with the Serum. Definitely bring a few healing items and be prepared for a fight.

Head to the Institute

Even if you've been there before, you should be able to fast travel there unless you've been hostile to the residents.

Locate Bioscience

Where to find Virgil's Serum Head into the Bioscience Lab in order to proceed.

Look for the Bioscience lab. It is one of the few that has the words marked under the symbol, so it's not the only green one. From there, you want to find the FEV lab - it's in the back, protected by a novice-level lock, meaning anyone can pick their way inside.

FEV Lab in Fallout 4 This door leads to a seemingly abandoned portion of the building, protected by an Assaultron and some Laser Turrets.

Inside FEV - Fight for the Serum

A crippled Assaultron in Fallout 4 Even when an Assaultron's legs are blown out, it's dangerous. It is safe to quick save in here, for no alarm will be raised.

This area is heavily protected by turrets, and there is even a nasty Assaultron. I made short work of it, but had to tread carefully not knowing what the real threats were. After the Assaultron, nothing major of note came up - just 5 or 6 Turrets, and lots of materials.

The place looks like it's been completely abandoned. Go through the hallways, you literally cannot miss the serum machine pictured below, because there are not many branches off this corridor.

Getting Virgil's Serum from this machine. Virgil's Serum is in the corner of the WTF room, inside this machine. Take it and get out.

To minimize spoilers, I won't show a picture of the lab here, so you can see it for the first time yourself. This may color your view of the Institute, and help you pick a side. Of course, you may be fine with the way they're handling things!

Virgil in Fallout 4 needs a Serum to get back to himself and break his curse. Deliver the Serum to Virgil in a timely manner, and you'll finish this side quest.

You can use a terminal toward the end to get out of this area and back into the main Institute building. No one will be aware of what you did while inside, and you can take the serum back to Virgil at his Rocky Cave in the Glowing Sea.

Evil Route - you can con Virgil into killing himself, with 3 speech checks - he doesn't have the guts for it, but if you do it for him after convincing him, you can take his Laser Rifle, which does +50% damage to Supermutants.

Contact
I hope you found this guide helpful. If you think I've missed something people would like to know about, please email [email protected] with a suggestion.

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Far Harbor DLC Guides

See my Far Harbor Guide for new features in the DLC. There, you can also watch the trailer and view new weapons that can be found. The area is massive, so we can expect plenty of quests and exploration in a foggy, rugged area with new and challenging creatures to battle.

Pleae note there are different endings for this DLC, something we all wanted! It's like the actual end-game of FO4 in that you can choose the outcome.

Walkthroughs
Islander's Almanac Magazine Locations
Far From Home: Quest 1
Walk in the Park: Quest 2
Where you Belong: Quest 3
Best Left Forgotten: Quest 4
Ware's Brew Quest New
The Striker New

Automatron Guides & Walkthrough

The final quest Restoring Order (Mechanist Fight/Options) is now available. I've also released a page that describes Getting Started in Automatron to accompany the main page about the DLC. This covers how to make the Robot Workbench to begin making your own Automatrons, and walks you through the first two quests while providing some tips for fighting the Mechanist's creations. Quest 3 Walkthrough: Headhunting is also live on the site.

Robots in Automatron New
Mechanist's Lair, Eyebots, and Rogue Robots covers what happens after the Mechanist story is complete.

Perks & Bobbleheads

Now that I've written about all Perks in Fallout 4, I've put them all in a list, with how they work, what you can expect, and my own opinions on them. Hope this is handy! I've also compiled map shots of all Bobblehead Locations in the game. You can choose to explore the locations on your own or read descriptions for those I've taken notes about.

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