- New - A guide to making a Pistol/Gunslinger Build
- New - A guide to making a Melee Build
- New - Scav Magazine - All locations and details
- For New Players - Read the walkthrough.
- New - Open Season
- New - Power Play Quest
- New - Raider Outposts
- New - Nuka World Endings Guide - Options and Benefits
- The Grand Tour
- Faction Perks and New SPECIAL Ranks in Nuka World
- Gage (Companion)
Fallout 4: Rifleman Perk
Damage, Armor Penetration and Limb Crippling
The Rifleman Perk is good for both Snipers and players who want to make their character super-proficient in using a shotgun. Anything non-automatic that isn't a pistol or heavy gun is pretty much a rifle - from simple pipe rifles, laser rifles, to double-barrel shotguns and the immensely powerful Gauss Rifle. Here are the 5 ranks of this Perk, its requirements, and further assessment of its strength and mechanics:
Rifleman Perk | |||
---|---|---|---|
Rank | Requires | Perk Description | Perk ID |
1 | PER 2 | Keep your distance long and your kill-count high. Attacks with non-automatic rifles do 20% more damage | 4a0b6 |
2 | Level 9 | Attacks with non-automatic rifles do 40% more damage and ignore 15% of a target's armor. | 4a0b7 |
3 | Level 18 | Attacks with non-automatic rifles do 60% more damage and ignore 20% of a target's armor. | 4a0b8 |
4 | Level 31 | Attacks with non-automatic rifles do 80% more damage and ignore 25% of a target's armor. They also have a slight chance of crippling a limb. | 6fa20 |
5 | Level 46 | Attacks with non-automatic rifles do double damage and ignore 30% of a target's armor. They also have a slightly higher chance of crippling a limb. | 65e52 |
Gameplay Effects & Utility
Rifleman is unique in its ability to penetrate armor, making it the weapons perk that boosts damage the most in Fallout 4. How much extra damage you will deal is complicated to people who aren't great at math, but in general the higher their armor the more you'll do over what you would've done without the extra armor penetration. Here is Fallout 4's Damage Reduction formula for those interested. It's worth noting that in the game files you can see this is currently only reducing ballistic (not energy) damage resistance. Hopefully this is a bug that will be fixed.
That this can be used with combat shotguns and fast-firing non-automatic rifles is a major plus, in that you can not only snipe with it, but also have a good weapon for when enemies are close and you need to eliminate them quickly. Damage values you see in Pip-boy will reflect this Perk's boosts, and you can easily get weapons over the 100 damage mark without them being two-shot.
Rifleman is the quintessential perk for a Sniper, because without that extra damage enemies will gradually outclass your output even with a good gun. If you're making a Sniper build, you should take this at every level it's available again, especially if you're playing on a high difficulty setting.
The chance to cripple limbs is an afterthought that sometimes comes in handy when facing legendary opponents and powerful creatures like deathclaws and yao guai. Rank 4 gives you a 5% chance to instantly deal 9999 damage to a limb, Rank 5 is 7% - so it's not something to be relied upon but is awesome when it works. With 5 ranks in Rifleman and a good weapon, you will not often need this but appreciate it when it does happen. It's particularly helpful if you like to play on very hard, where enemies' limbs can actually be crippled as opposed to normal/easy where often you will kill just about anything before their limbs can even be crippled.
More Fallout 4 Guides
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- Raider Outposts in Nuka World
- Nuka World - Play as a Raider in this DLC
- Far Harbor - Learn about the DLC, its secrets, and read walkthroughs
- Automatron - Guides to building bots and quest walkthroughs
- Settlements - An in-depth guide to Settlements and managing them
- Melee Build - the best perks for a melee character
- Sneaking - Learn to be stealthy
- Critical Hits - Shots to Crit and Crit damage mechanics
- Tips for Making a Build - General advice for creating your own build
- Action Points - AP and all the things that affect it
- VATS - all about the V.A.T.S. and AP usage on weapons
- Gameplay Tips - pointers that will help new players
- Making a Sniper Rifle Weapon mod examples. Heavy hitter and fast-firing Comparison - two guns from the same base.
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