- New - A guide to making a Pistol/Gunslinger Build
- New - A guide to making a Melee Build
- New - Scav Magazine - All locations and details
- For New Players - Read the walkthrough.
- New - Open Season
- New - Power Play Quest
- New - Raider Outposts
- New - Nuka World Endings Guide - Options and Benefits
- The Grand Tour
- Faction Perks and New SPECIAL Ranks in Nuka World
- Gage (Companion)
Fallout 4 .44 Revolver
Weapon Modifications, Upgrading, and Stats
The .44 is a great close to mid-range weapon, which packs a punch. You just don't want to miss, as you've only got 6 shots and cannot change that. The weapon deals a lot more damage than a 10mm and is the most damaging type of ballistic pistol in Fallout 4 at time of writing. There aren't many mods for it, though you'll need to decide if you want to use it for mid-range sniping (manually) or with VATS at close to medium distances. It's a great weapon for critical headshots. Kellogg's Pistol is a .44 which has the Relentless effect, instantly refilling your AP on a Critical Hit. This weapon pairs exceptionally with something like Righteous Authority or a high Luck build, which makes the critical meter fill faster.
.44 Pistol Base Stats
Damage | Rate of Fire | Clip | Range | Accuracy | VATS AP |
---|---|---|---|---|---|
Crafting: .44 Revolver Weapon Mods
The following are general advice on how the stats are modified on a base .44 using data you see with the Better Weapon Mod Descriptions Fallout 4 Mod by Takaru Minari installed. This should be helpful to players who do not like using mods or are playing on Xbox or PS4 and do not have access to them.
I originally planned tables for all weapons, but it's a daunting task. I've instead elected to give general info on certain types of parts and how they affect hidden things like VATS cost, critical damage, and recoil. Many of the best weapon upgrades require you to have at least a couple ranks of Gun Nut, and some require Science. I have a page on finding crafting materials, as well as adhesive should you need help with that.
.44 Receivers
The Hardened Receiver modifies damage by 25%, with the other upgrades requiring Gun Nut - Powerful delivers 50% more damage. There's not much to be said about these. If you end up with Kellogg's Pistol, you've got one of the best possible .44s already. The Advanced Receiver which gives +75% damage, +25% Rate of Fire, and 25% faster reloading. It's stellar!
.44 Barrels
This is a matter of taste. VATS Cost is about the same for all of the barrels, it's just a matter of coming across a bull barrel on another .44 or having Gun Nut Rank 3. With the VATS cost so similar between the three, there's no reason to sacrifice range.
.44 Grips
Comfort Grips give an all around tiny bonus with -5% spread and recoil, with the same VATS Cost. Somehow, that comfortable grip will make you do 50% Bash damage if you decide to pistol whip someone!
.44 Sights
This is a matter of personal preference and how you intend to use the gun. Scopes will increase AP Cost by 30% and raise Accuracy simultaneously, but make it take a bit longer to aim the revolver. If you want to use this in VATS, throw a Reflex Sight on it so that it will be faster to sight (for manual firing) and reduce VATS cost by 15%.
More Fallout 4 Guides
Share Tips and Strategies Below
- Raider Outposts in Nuka World
- Nuka World - Play as a Raider in this DLC
- Far Harbor - Learn about the DLC, its secrets, and read walkthroughs
- Automatron - Guides to building bots and quest walkthroughs
- Settlements - An in-depth guide to Settlements and managing them
- Melee Build - the best perks for a melee character
- Sneaking - Learn to be stealthy
- Critical Hits - Shots to Crit and Crit damage mechanics
- Tips for Making a Build - General advice for creating your own build
- Action Points - AP and all the things that affect it
- VATS - all about the V.A.T.S. and AP usage on weapons
- Gameplay Tips - pointers that will help new players
- Making a Sniper Rifle Weapon mod examples. Heavy hitter and fast-firing Comparison - two guns from the same base.
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